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August 2026

โœจ Update

๐ŸŽ‰ What's New โ€” August 31, 2026


โœจ New Features


Survival Mode โ€” a brand new way to play (Single Player, for now)

โ€ข The board starts nearly empty and tiles keep feeding in from the bottom, pushing everything upward โ€” the longer you last, the higher the pressure. Let the stack reach the top row and you're in the danger zone.

โ€ข Three bonus tiles keep it from being pure survival: Wipe (an instant board-clear charge you bank and spend when things get hairy), Extra Flip (a free board flip), and Wildcard (pick your own letter, use it in a word for a bonus).

โ€ข Available now in Single Player, with its own mode-picker card and adjustable difficulty presets.

โ€ข Daily Challenge and Face-Off support are already built and on the way โ€” we're starting with Single Player only so we can make sure it's rock solid before opening it up further. Once we're confident it's stable:


Face-Off (all modes)

โ€ข Accepting an invite or entering a private code now actually tells you which Face-Off mode you're joining and shows its real settings, instead of a blank or generic screen.

โ€ข Private invites list now shows 6 at a time instead of 4.

โ€ข A round of visual polish โ€” Classic, Time Attack, and Bonanza each now show their own color on the Start Game/Create Private buttons and in the match feed, instead of one generic color for everything.


General

โ€ข Refreshed the game's letter mix based on real board data โ€” R and U show up a little less often, E and S a bit more. Boards should feel slightly more natural as a result.

โ€ข Flying score after you submit a word. It's color-coded by how big the word was: green under 100, blue for 100-299, purple for 300-499, and gold for 500+.


Help Center

โ€ข Added Tiebreaker explanations for Face-Off, Versus, and Multiplayer Party, so it's clear how ties get broken in each.


Login

โ€ข Login sessions now last 30 days across every sign-in method (password, Google, Microsoft) โ€” fewer surprise sign-outs during normal play.


๐Ÿ› Bug Fixes

Face-Off (general)

โ€ข Fixed a rare issue where an active game could show a false sign-out error and disconnect you mid-match. If this happened to you recently, we're sorry โ€” reach out via Feedback if anything from that game still looks off and we'll sort it out directly.

โ€ข Fixed the challenge details popup for a 2-player private match sometimes showing only one of the two players, with the other folded into a vague "+1 more player" line instead of showing both head-to-head.

โ€ข Fixed that same popup sometimes listing two tied players in the wrong order โ€” it now breaks ties correctly, matching the same rule the final results always used.

Survival

โ€ข Fixed an issue where news you'd already read โ€” articles and the "What's New" popup โ€” could show up as unread again after logging out and back in.


๐Ÿž Found a problem? Tell us

Survival is brand new this release, and Face-Off got a round of fixes too โ€” if anything looks wrong, feels off, or doesn't behave the way you'd expect, please send us a feedback ticket rather than letting it slide.

You'll find it under Feedback in your user menu. A couple of things that make a report far quicker for us to act on:

โ€ข Attach a screenshot โ€” there's a button right in the form.

โ€ข Tell us which difficulty preset you were playing.

โ€ข Roughly when it happened, so we can find it in the logs.

Once you've sent it, you can follow it under "My Reports" in the same place โ€” you'll see the status change as we work on it, along with a reply from us. No GitHub account needed.

Survival reports go straight to the top of the pile this week.

โ€” LexiLayers Team

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โœจ Update

๐ŸŽ‰ What's New โ€” August 17, 2026

โœจ New Features Face-Off Bonanza โ€” a brand new Face-Off mode โ€ข The Bonanza you know from Daily Challenge is now a full Face-Off mode, sitting alongside Classic and Time Attack. Same rules as Classic โ€” glowing bonus tiles scattered across the board are the only difference. โ€ข Public and private challenges, entry fees and payouts, its own leaderboard and its own ranking โ€” completely separate from Classic and Time Attack. โ€ข 7 new Bonanza badges: First Fortune Bet, High Roller Bonanza, All In Bonanza, Lucky Streak Bonanza, Tile Trader, Fortune Seeker and Bonanza Royale. Face-Off (all three modes) โ€ข New "How to Play" link on every Face-Off mode, next to Payout Rules โ€” opens a short explainer for that specific mode. โ€ข The mode you're playing now shows bottom-left in-game, the same way Daily Challenge does. โ€ข The in-game feed explains the rules before the countdown starts, so you can read them while you wait rather than after play has begun. โ€ข Face-Off is now always named in full โ€” "Face-Off Classic", "Face-Off Time Attack" and "Face-Off Bonanza" โ€” everywhere it appears. Two ways of playing one mode used to read like unrelated games. โ€ข "Game Invites" in your user menu is now "Face-Off Game Invites" and lists all three modes separately. Leaderboards & Stats โ€ข Community leaderboards and My Stats now group Face-Off as one family with the three modes underneath it, instead of scattering them. Header Tickers โ€ข Added a Face-Off Bonanza Top 10 ticker. โ€ข All tickers now scroll at half the old speed โ€” they were going by too fast to read. ๐Ÿ› Bug Fixes All Modes โ€ข The round text in the info bar could carry over from your previous game, so a fresh game could open reading something like "ROUND 4 OF 15" before you'd played a single round. Fixed โ€” it now resets whenever a game opens. Face-Off Time Attack โ€ข The round counter in the info bar wasn't being written at the start of a game, so it could disagree with the round chip. Fixed โ€” both now show the same round. Face-Off โ€ข The mode cards on the Face-Off page had mismatched accent borders. All three hubs now look consistent. Live Activity โ€ข Rows are shorter and easier to scan โ€” "finished Daily Challenge" instead of "finished a Daily Challenge game". โ€ข Face-Off games now show which of the three modes was played. ๐Ÿž Found a problem? Tell us Face-Off Bonanza is brand new, and Face-Off as a whole has had a lot of work done to it this release. If anything looks wrong, feels off, or simply doesn't behave the way you'd expect โ€” a score that doesn't add up, a bonus tile that didn't pay out, an invite that won't open, anything at all โ€” please send us a feedback ticket rather than letting it slide. We'd much rather hear about it twice than not at all. You'll find it under Feedback in your user menu. A couple of things that make a report far quicker for us to act on: โ€ข Attach a screenshot โ€” there's a button right in the form. โ€ข Tell us which mode you were in (Classic, Time Attack or Bonanza) and whether the game was public or private. โ€ข Roughly when it happened, so we can find it in the logs. Once you've sent it, you can follow it under "My Reports" in the same place โ€” you'll see the status change as we work on it, along with a reply from us. No GitHub account needed. Bonanza reports go straight to the top of the pile this week. โ€” LexiLayers Team
โœจ Update

๐ŸŽ‰ What's New โ€” August 5, 2026

โœจ New Features Party Mode โ€ข Player joins and leaves mid-game now also show up as a subtle line in the in-game chat, not just a toast โ€” easy to miss if you looked away for a second. Versus โ€ข In a series of games against the same opponent, who goes first is now randomized on the very first game, then alternates every time you hit "Play Again" โ€” no longer always whoever set up the game or sent the invite. ๐Ÿ› Bug Fixes All Modes โ€ข Round timers were occasionally starting a couple seconds high, making the round feel like it ended early. Fixed across every mode (Daily, Rank Play, Versus, Elimination, Face-Off, Party) โ€” timers now always start on the exact intended number. โ€ข The in-game "Invite" button could carry over from a Party game into Face-Off, Single Player, Daily, or Time Attack, where it should never appear. Fixed. Party โ€ข The lobby countdown badge now reads "Starts in 60s" instead of just "60s". Party, Versus, Elimination โ€ข Pressing PASS right after playing Face-Off in the same tab could silently do nothing โ€” no PASS indicator, and the round timer would run the full duration even after everyone else had finished. Fixed. ๐Ÿ—ณ๏ธ Poll Results What should the entry fee be for 2-player Face-Off games? The winning combination โ€” 100, 250, and 500 Lexi Coins โ€” has been implemented. โ€” LexiLayers Team