🏠 Home LexiLayers / News
News / July 2026

July 2026

✨ Update

πŸŽ‰ What's New β€” July 28, 2026

πŸ› Bug Fixes Face-Off & Time Attack β€’ Fixed an issue where your open challenges and invites wouldn't show up after leaving the hub and coming back β€” you had to refresh the page to see them again. They now appear right away. Time Attack β€’ Fixed a bug where creating a private Time Attack challenge and selecting "10 Minutes" would still start a 5-minute game, regardless of the time you picked. β€’ Fixed a glitch when quitting a game mid-match: you'd land back on the hub, then a "Score Submitted" popup would unexpectedly appear on top of it a moment later. Quitting now shows a smooth "calculating results" screen and only returns you to the hub once you choose to. Face-Off Classic β€’ Applied the same fix described above for quitting mid-match β€” no more surprise popups after you're already back at the hub. Elimination β€’ Shortened the pre-game countdown (once a lobby fills up) from 60 seconds to 10 seconds, so games start faster. β€” LexiLayers Team
✨ Update

πŸŽ‰ What’s New β€” July 25, 2026

✨ New Features β€’ Added a Poll feature, giving you β€” the players β€” a chance to get more involved in shaping the future of LexiLayers. β€’ Added the Daily Challenge to the global leaderboard. You can find it under **Community β†’ Leaderboards**. πŸ› Bug Fixes β€’ Updated the Game Over screen in Versus, Party Mode, and Elimination so that the chat remains visible and usable after the game ends. Versus β€’ Fixed an issue where the information bar could occasionally display incorrect round information, such as β€œRound 15 of 15.” This was a cosmetic issue only and did not affect actual gameplay. β€’ Removed an unnecessary pause between turns β€” turns now start immediately. Party Mode β€’ Fixed an issue where a player's name and score pill could remain visible on the other players' scoreboards after they left the game from the results screen. The pill now disappears immediately. Elimination β€’ Fixed an issue where a specific game-mode flag was not cleared when leaving the game. As a result, other game modes played afterward in the same browser tab could silently continue using Elimination-specific logic for round displays, word submissions, and the Pass feature. β€’ The β€œYou're eliminated” indicator used to fade out after a few seconds. It now remains visible until you leave the game or a new game starts. β€” LexiLayers Team
✨ Update

πŸŽ‰ What’s New β€” July 20, 2026

✨ New Features β€’ Pinned badges on Player Profiles are now clickable, opening a shared badge-detail popup. β€’ You can now choose your own name color in lobby chat. This can be changed under Settings β†’ Game Preferences β†’ πŸ’¬ Chat Name Color. This setting only affects lobby chat; in-game chat is not affected. πŸ› Bug Fixes β€’ Fixed pronunciation audio silently failing in Word Spotlight. β€’ Fixed the barely visible Close button on the Daily Challenge start overlay, which was caused by a missing border and the same near-white-on-white contrast issue. β€’ Fixed an issue where achievement unlocks could award coins twice if two concurrent unlock-check calls happened at the same time. β€’ Fixed chat text rendering white instead of using the scoreboard-pill color for room creators. Thanks for all the support and feedback so far! ❀️ β€” LexiLayers Team
✨ Update

πŸŽ‰ What’s New β€” July 18, 2026

πŸš€ A Big Release β€” Please Help Us Test! This is one of our biggest releases so far, with a large number of changes across the entire site β€” from the visual design and color system to landing pages, game screens, features, badges, chat, and much more. With so many changes going live at once, there may still be things that are out of place or not working exactly as intended. If you notice anything unusual β€” such as colors that don't look right, text or fonts that are difficult to read, layout issues, missing elements, or games behaving unexpectedly β€” please report it using the in-game Feedback system. Your reports help us find and fix issues much faster. ❀️ 🎨 A New Look β€’ The whole site got a visual refresh β€” new fonts, a cleaner color system, and a full pass over light and dark mode so every page reads consistently. β€’ The landing page was reworked most: a bolder hero section, redesigned mode cards, and a new community area. β€’ A broad set of dark-mode contrast/readability fixes across Settings, Shop, Social, Badges, Community, News, and every game mode's overlays and results screens. β€’ Seasonal site themes β€” for Halloween, Christmas, Valentine's Day, St. Patrick's Day, Easter, the Fourth of July, Thanksgiving, and New Year's. πŸ†• New Features β€’ Live Activity feed β€” a real-time feed on the landing page showing what's happening right now: games starting/finishing, badge unlocks, new high scores, rank promotions, and new player signups. β€’ Landing page Global Chat β€” chat with other players right from the landing page. Click a name to add a friend, view their profile, or mute them. β€’ Word History β€” A history button after the game is over to review all the words you made that round. Avaialable for Singleplayer, Daily Challenge and Face-Off Classic πŸ› Bug Fixes β€’ Daily Challenge wasn't awarding two podium badges ("1-2-3 Podium!" and "The Winner Takes All") β€” fixed, and everyone who'd already earned them got them retroactively. β€’ Two Face-Off badges β€” "Lucky Streak" and "Lucky Streak Time Attack" β€” could never be earned no matter how many games in a row you won. Fixed. Since we can't reconstruct everyone's past win/loss history, streaks start counting fresh from today, so a current streak won't include wins from before this fix. β€’ Daily Challenge, Wordhunt and Bonanza, added progress indicators to the badges. β€’ High-score announcements could fire incorrectly on a replay with a worse score than your existing best β€” now only genuine new personal bests get announced. β€’ A tied Versus match could still pay out a "Winner Bonus" coin reward to one player β€” ties no longer award a bonus to either side. β€’ Several mobile landing-page layout issues (off-center content, cut-off menu, card ordering). Thanks for all the support and feedback so far! ❀️ β€” LexiLayers Team
✨ Update

πŸŽ‰ What’s New β€” Juli 2, 2026

πŸ› οΈ Face-Off Improvements Are Here! Thanks to your feedback, we've made several improvements to the Face-Off experience! πŸŽ‰ πŸ“œ Battle histories are now separated correctly Classic Face-Off and Time Attack now each show only their own battles. No more mixed-up history! 🏷️ Clear battle mode labels Every battle history card now displays whether it was Classic or Time Attack. Mailbox result messages have also been updated to include the game mode, making it much easier to identify your battles. πŸ† Consistent finishing places We've unified the results across both Face-Off modes. Instead of simply showing Win/Loss in Classic, both modes now display your actual finishing position: 1st Place, 2nd Place, 3rd Place, Rank #4, and so on. This makes results much clearer, especially in 4- and 8-player games. πŸ₯‡ First place is shown in green, while all other positions are shown in red. A big thank you to everyone who sends us bug reports and suggestions. Your feedback helps us make Lexi Layers better with every update! ❀️